bannermuseum

Usability testing: "should ascertain that visitors both achieve the goal of their visit efficiently and at the same time have an enjoyable experience."

Usability must be a central concern of all website designers. In addition to dealing with specific concerns such as Web Accessibility, a website designer must consider the wide range of potential users.

Traditional Usability Testing

Usability testing is helps developers identify how people use systems and where they may encounter difficulty of use. Careful testing and revision can significantly reduce development, training and support costs. In addition, it can improve the effectiveness, efficiency, and appeal of web-based materials.

Traditional Methods Used:

Usability Testing and the User Experience

A key factor in usability testing involves accounting for the "user experience." There are many issues that must be considered in addressing the individual differences of users:

Web Specific Test Plan Issues

The Process of Web Evaluation

As you develop materials, you'll need to go through a series of evaluations.

Usabilty Evaluation Goal Setting

Identify both absolute and relative goals:

As you develop items, think about the information that will be gained. Here are two options related to "ease of use": "The web site should be easy to use" vs. "The user should perform the task without asking questions." The first option difficult to measure. The second can be easily measured.

Early Paper Testing

Before you get deep into development, consider a paper test to determine whether or not the initial designs reflect the purpose of the site. Can the user recognize the genre and purpose of the site by viewing it? Select 2-4 potential users and ask them to view a page from the site. Ask the following questions. Also look at the time it takes for them to answer the questions:

Storyboard Testing

When the storyboard is ready, it's time for another test. The objective is to help improve the design of the site and address the goals and functionality of the site. Mimic the site map and sketch all possible pages and connections between. You should show each page fully laid out in design details including navigation. Use 2-3 expert reviewers and potential users. Consider the following questions:

Interactive Prototype Testing

When the prototype is ready, test and determine the ease of navigation and the flow of the interface to identify problems and bottlenecks.

Sample Usability Test

Explore the following to sample usability tests. Think about your own test situation. What would work best?

Exploratory Tasks. Open the Denver Public Library website. Examine the page and jot down your general comments about the page before starting to click. After this, do anything you would normally want to do on this page. Navigate freely around the site. Try to locate and comment on the following: Library Catalog, News, and the Teen section.

Directed Tasks. Open the Denver Public Library website. (1) You have heard that the library is available in the Spanish language. Can you find the Spanish language section? (2) You've heard that the library has some live book events. Can you find a list of the current event programs scheduled?

readRead Jakob Nielson's information on Heuristic Evaluation for a great guide to his "discount usability engineering" method for quick, cheap and easy web site evaluation.

Read Jakob Nielson's Read Why You Only Test With 5 User.

readRead the government report titled Research-Based Web Design & Usability Guidelines (PDF document) by Sanjay Koyanl, Robert Bailey, and Janice Nall. These current research-based guidelines address web design and usability issues. Although written with large-scale website in mind they provide excellent resources and suggestions for all web designers.

try itExplore the Nielson Norman Group Usability Reports. Although you can only see summaries and sample pages for free, they'll give you a good feel for the types of things professionals do during usability test!

Some ideas adapted from Shaping Web Usability: Interaction Design in Context by Albert N. Badre, Addison-Wesley, ISBN: 0-201-72993-8


| eduscapes | IUPUI Online Courses | Teacher Tap | 42explore | escrapbooking | About Us | Contact Us | ©2006 Annette Lamb