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Use: Video Games and Interactive Media Use

Academic libraries have been using computer games since mainframes were introduced over a half century ago. Since the computer learning game Oregon Trail was introduced in the 1970s, games have been a part of school libraries. Since the introduction of Atari and other game consoles, public libraries have experimented with ways to circulate video games.

Interest in games and other interactive media has continued to grow over the past several decades.

Games in Libraries

gamesWhen visiting libraries websites, you'll find a wide range of ways games are used in the library.

Today, libraries around the world celebrate International Games Day.

readTry It!
Go to International Games Day. Think about ways to celebrate gaming in libraries.

readRead!
Read Zalusky, Steve (November 15, 2015). Gaming goes global: libraries around the world celebrate international games day. ilovelibraries.

Games in Libraries

While game use in libraries are increasing in popularity, not everyone is excited about games in libraries.

readTry It!
Read Talking Points about Games and Gaming.
Think about how you would convince a reluctant library board to fund video games.

readRead!
Read at least one of the following articles.

Maluck, Thomas (Spring 2013). Tales from Play it Loud. Library Trends, 61(4). Available through IUPUI.

Powell, Annmarie (Spring 2013). Get in the game: Encouraging play and game creation to develop new literacies in the library. Library Trends, 61(4). Available through IUPUI.

Werner, Kate (Spring 2013). Bringing them In: Developing a gaming program for the library. Library Trends, 61(4). Available through IUPUI.

Games in Teaching and Learning

Games are often used in teaching and learning. Click the image below for an overiew of Gaming in the Classroom.

gaming in the classroom

readRead!
Read at least one of the following articles:
Ault, Alicia (February 12, 2016). Video games and learning. CQ Researcher, 26(7).

Brown, Ron T. & Kasper, Tamara (Spring 2013). The fusion of literacy and games: a case study in assessing the goals of library video game game program. Library Trends, 61(4). Available through IUPUI.

Elzen, Angela Vanden & Rousch, Jacob (Spring 2013). Brawling in the library: Gaming programs for impactful outreach and instruction at an academic library. Library Trends, 61(4). Available through IUPUI.

Hudson, Hannah (2012). 6 ways teachers are using video games in the classroom. WeAreTeachers.

WeAreTeachers Staff (2015). Why I use video and online games in to teacher math. WeAreTeachers


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