Causing a Quake

Regardless of whether you're a parent, teacher, technology coordinator, or librarian, you have a role in assuring that children and young adults have acccess to quality informational and instructional materials. Internet resources, electronic databases, and software resources are wonderful tools for a wide range of informational and instructional needs. However, books, maps, globes, videos, cameras, primary source documents, people, and real objects can be equally effective resources.

The key is selecting the best, most appropriate resource for the particular need. What's the most efficient, effective, and appealing approach? Your job is to "cause a quake" by designing a series of projects that reflect the best of what electronic materials have to offer, while still recognizing the value in providing a variety of materials to meet individual differences.

| Course Materials | Introduction | Task | Process | Product | Evaluation | Conclusion | Shake 'Em Up |

Now that we've shaken up your ideas about electronic materials, it's time to develop your model projects and argument. Use the following steps:


You must choose a school or public library focus for your projects. Although your products will be similar, there may be some basic differences. School projects should be aligned with content area, information, and/or technology standards.

Public library projects may or may not focus on school-related topics. For example, science fair, pet care, career planning, and snowboarding are examples that may or may not be directly related to school work. If they are intended to support a specific school activity or request, it's a good idea to base your resources on school standards. However this is NOT required.


Select an area you'd like to investigate. Your thematic topic should be two-fold.

First, it should address a real-world issue, standard, or need. If teens are working on social issues topics, why would electronic materials be a good choice? Would they provide current information, multiple perspectives, or specific examples? Children often come to the library seeking information about pet care. What information might electronic materials contain that would extend what they would find in books and other resources?

Second, the topic should be something that will make a good "example" for your argument. For example, your students may not be able to visit the ocean, but they could take a virtual trip through words, pictures, and videos found online or through educational software.

Rather than strictly focusing on electronic materials, consider how these materials blend with traditional materials. For example, how might Internet resources support a literature unit?

Four Products

Keep in mind that your four projects should reflect the potential of electronic materials. You'll create a Pathfinder, a Tutorial or Transmedia Project, and a WebQuest. Although it's possible to use different topics for your Pathfinder, Database Guide, and WebQuest, it's probably easiest to follow-through with the same topic. However feel free to narrow or broaden your topic as needed. For example, your Pathfinder may explore the topic of oceans, your database may examine animals, and your WebQuest might focus specifically on the sea creatures on coral reefs. Here's another example, your Pathfinder may focus on career exploration, your database on biographies, and your WebQuest on the attributes of heroes.

After completing the Pathfinder, Tutorial/Transmedia, and WebQuest assignments, you'll develop a position paper where you'll "take a stand" in defense of electronic materials for children and young adults.

Use the following pages to learn more about the requirements for each project:

Proceed to Product 1 - Pathfinder

Proceed to the Evaluation

| Course Materials | Introduction | Task | Process | Product | Evaluation | Conclusion | Shake 'Em Up |

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