School and public libraries have much more than informational resources available to youth. Whether you're addressing specific curriculum standards for a health unit or designing informal learning activities for a Saturday crafts club, electronic materials are available to faciliate learning.
Young people enjoy mobile apps because of their ease of use and portability. For instance, teens can practice for the SAT, learn Spanish, or review science videos using their smartphone.
From the very youngest children to mature young adults, there are endless opportunities for electronic materials in learning. Fish School HD teaches preschoolers letters, numbers, shapes, and colors.
Interactive Alphabet helps young children learn the alphabet through a touchable tour and interactive games (below left). With Writing Wizard, young children learn to write letters and words (below right). Talking ABC... is another favorite.
Super Why is only one of many PBS Kids learning apps available for the iPad, iPhone, and iPod Touch. In Martha Speaks Dog Party, children play vocabulary games and in Corporal Cup's Food Camp, users learn about preparing healthy recipes.
Software and Apps
Over the past decade there's been a huge turnover in instructional software publishing. Companies have been bought, sold, and rearranged. Although many companies distribute software, very few producers remain. You'll find that many software packages provide online resources, tools and lessons to go with their software. For instance, Tool Factory contains many online materials.
Rosetta Stone is a great example of software that has bridged computer platforms. One of the most popular tools for language learning, it's available in both traditional CD-ROM as well as online and on mobile apps through subscription.
Increasingly, learning resources are moving to online subscriptions. For instance A.D.A.M. Education provides award-winning resources for science and health including animations, 3D images, and quizes.
Go to A.D.A.M. Education and explore an online demo.
You'll find exciting electronic materials for children and young adults across subject areas and grade levels.
When computers first became popular as educational tools, many of the instructional resources were simple drill programs designed to help students practice skills such as math or spelling. Instructional software has evolved to include sophisticated simulations and problem-solving software.
The problem solving series Freddi Fish (shown on right) by Humongous Entertainment focuses on the adventures of a supersleuth fish who explores underwater caves, canyons, and reefs while solving problems.
Today, many companies provide their software as a download rather than on CD or DVD. For instance, Crazy Machines is a game involving creating machines. Like many of the new software packages, it's downloaded from the Internet to your hard drive. Updates are available online as well as a demo.
Think about how these resources might be integrated into your library. For instance in the public library, parents often ask for ways to help their children with study skills and academic skills.
Many learning opportunities are available on mobile devices such as iPhone, iTouch, and iPad. A growing number of educational producers are developing applications across the curriculum. These are particularly popular with home-school parents. For instance, iHomeEducator is a company that specializes in educational applications for the iPad. They produce a series of apps called iLive focusing on topics such as science, math, and language arts. The website contains lots of demonstration videos to give you a feel for the apps.
Tutorials present step-by-step instruction teaching new concepts. They are designed to provide new information along with examples and nonexamples of concepts. In addition, practice and feedback is often incorporated into the program. Tutorials work well when introducing new concepts, reviewing difficult ideas, or providing enrichment
Essay Express from Fablevision helps young people learn to create short essays through a series of fun activities. Download a free trial to see how it works.
Some tutorials are linear. In other words, they provide the same information and examples to all learners in a predetermined order. Sometimes called "electronic pageturners" they don't address the needs of individual students. On the other hand, branching software provides alternative paths through the program. Each student receives that instruction he
The strength of tutorials lies in their consistency and accuracy. They allow students to work at their own pace and provide individualized practice and feedback which is difficult to do in the traditional classroom environment.
Typing software such as the popular Mavis Beacon Teaches Typing from the Broderbund is a great example of popular tutorial software.
You've probably seen tutorials for applications software. These packages take new users step-by-step through all the skills needed to use the software. Many new computers come with tutorials to get you started using the technology.
Want to learn how to plan an instrument? The computer is patient. Many packages will provide a student with endless examples and practice to assist the student in learning the concept. For example, Guitar for Dummies is one of many software options in the Dummies series available through eMedia. The package contains more than 80 lessons on CD-ROM. These are particular popular in public libraries.
Think about both formal and information learning situations. For instance, many young people like to learn sign language on their own.
When selecting tutorials consider the instructional strategies incorporated into the program. Ask yourself:
- Does it teach the concepts like you would teach them?
- Do you like the quality and quantity of examples and nonexamples provided?
- Does the vocabulary match what you teach in class?
It can be confusing for a student to learn one approach on the computer and be expected to demonstrate a different technique in class. Is the software a good use of instructional time in your classroom?
Drill and practice software was the first widespread application of computers in the classroom. Other than fancier "bells and whistles", many of today's approaches have changed very little since the 1960s. Knowledge Adventure is well-known for their traditional drill and practice software. The Jumpstart series focuses on age-appropriate levels that allow children to progress at their own pace. Reading and Math Blasters are intended to reinforce concepts and allow opportunities for students to practice.
Sunburst was one of the first educational software companies. In Sunburst's Key Skills for Math: Basic Number Concepts (see graphic below), students develop number sense, prepare for basic operations and measurement challenges, and receive reports on their progress.
Advantage Elementary is a practical environment focusing on subjects areas such as math, English, and language learning providing lots of opportunities to practive with feedback. Programs are also available for middle school.
Although some software provides instruction in addition to practice, it is not intended to replace traditional instruction. Instead, it is intended to support classroom instruction. The strength of these programs is their ability to provide endless practice and immediate feedback to meet the individual needs of students.
Increasingly, producers are creating series of learning experiences for youth. For instance, SlateMath is a family of apps for kindergarten through grade 6.
Much of the new software for young children provides fun situations, modeling, and corrective feedback. Many of the situations let students explore for answers rather than being posed with traditional multiple choice questions on the screen. For example, the Reader Rabbit series by The Learning Company (now owned by Hougton Miffin Harcourt) is a popular way to teach and reinforce early reading and math concepts. Students search for words that begin with the "s" sound and listen to and read stories. Reader Rabbit products are available through both CD-ROM and mobile apps.
A popular series by Edmark provides students with a positive environment to explore early learning concepts. The subject specific series includes Bailey’s Book House, Millie’s Math House, Sammy’s Science House, and Trudy’s Time and Place House. Some of these are also available as apps.
The Zurk series by Soleil Software featuring titles related to a rainforest and Alaskan safari are also popular.
Go to Edmark from Riverdeep. Explore some of the software such as Bailey's Book House, Millie's Math House, Sammy's Science House, Trudy's Time & Place, Thinkin' Science, and Thinkin' Things. Try some of their free downloads.
Many software packages help students practice for exams. The Princeton Review series provides help preparing for the SAT, GMAT, LSAT, and GRE.
You’ll find much of this software in the areas of math, language arts, reading, and foreign language where practice and repetition is important in mastery learning. A growing number of companies are provide integrated learning systems that include testing, standards-aligned software, lesson places, and management systems.
An increasing number of games are being produced for hand-held devices such as the Nintendo DS. Many of these involve opportunities for practice.
A majority of the apps available focus on practicing skills. For instance, Stack the States is a fun way to learn about the shape and locations of states (see below left).
In Rocket Math, children create rockets as a reward for solving math problems and in Idioms users try to identify the idiom. An progress meter shows how a user is doing (see above center). Many practice apps use a flashcard approach such as the Kaplan TOEFL Vocabulary Flashcards (see above right).
Before selecting this type of approach to learning, make certain the program fits your philosophy of teaching. Ask yourself:
- Is it important for students to practice until mastery?
- Is overlearning really needed?
- Should the computer take the role of instructor and evaluator?
You’ll find both effective and ineffective drill and practice software. Look for the quality of the feedback. Ask yourself:
- Is positive reinforcement used?
- What happens if students fail?
- Will students get bored or frustrated using this program?
- Are students given quality corrective feedback that will help in their learning?
- Are variations in the musical, graphical, or text environment provided to keep the practice interesting?
- Is paper and pencil cheaper, easier, or better for the type of practice required?
When evaluating practice software, be aware of the screen layout. This is particularly important in spelling and math problems. Ask yourself:
- In spelling, is the word read aloud or does it flash on the screen?
- Will students be selecting the word from a list or typing the word from memory?
- In math, consider the placement of the response.
- Do students write in the tens or ones column first?
- How were they taught?
- Is the activity timed?
Simulations and Gaming
Simulations help students apply their skills to "real life" situations by providing an environment to manipulate variables, examine relationships, and make decisions. This software is generally used after initial instruction as part of application, review, or remediation.
Virtual Business and Virtual History are a suite of simulations from Knowledge Matters.
Many simulations places users in a particular time or place. For instance in the Civilization series by Aspyr Media, users participate in the golden age of exploration in the 17th and 18th centuries by building, trading, exploring, and declaring battles on land and sea.
The Learning Company's series of social studies simulations are long-time favorites including Oregon Trail (shown on right), Yukon Trail, African Trail, and Amazon Trail. With teacher guided activities, these packages can give students a sense for what life was like in an earlier time. While working through the simulation, students might write a biography of one of the characters, explore information about historical locations along the trail. Oregon Trail is available on CD-ROM, Nintendo 3DS, and Wii.
Unfortunately, it’s easy to send students to the corner of the room to “play” on the computer rather than provide specific guidance in using the simulation. Much of the value of the software is lost without teacher direction.
Another classic computer program that remains popular is Where in the World is Carmen Sandiego? Now available in CD-ROM, Nintendo Wii and DS, and mobile app. Many different games are available along with lesson plans and teaching guides. There are also math adventures.
The Sim series by Electronic Arts, best known for SimCity, provides challenges in particular environments such as the human body and the world of ants. Civilization by Infogrames Entertainment provides an entire world for students to create and manage.
Go to the Sims from Electronic Arts. Explore the many Sims software options.
While some simulations have a specific “mission” to accomplish, others are intended to help students explore a particular situation or environment. The Magic School Bus series by Microsoft lets students explore under the ocean, in the human body, or through the solar system. TheCluefinders series challenges students to complete adventures in reading, math, geography, and science.
Although simulations can be fun, they are often overused. In most cases, simulations should be used as a culminating activity after students have basic skills in the concepts being addressed in the software. Otherwise it is difficult for them to make informed decisions during the program. Without background skills, the simulation may become a game rather than a meaningful learning experience.
When selecting simulations, consider activities that are difficult to duplicate in the classroom other ways. For example, activities that involve dangerous situations, time consuming processes, spending money, or "impossible" projects like an interstellar flight.
There are many types of simulations. Physical simulations involve students in using objects or machines such as microscopes or airplanes. Procedural simulations involve a series of actions or steps such as medical diagnosis or frog dissection. Situational simulations involve critical incidents within particular settings such as interactions with customers. Process simulations involve decisionmaking skills related to topics such as economics, genetics, or geology. Students must choose among alternative paths.
When selecting simulations consider the amount of time you have to dedicate to the program. Some simulations can be time-consuming if done well. Also consider the grouping of students. Ask yourself:
- Will students complete the simulation as individuals, in small groups, or as a class?
Ask yourself about the content of the simulation.
- Does the simulation support the activities you are doing in the rest of your unit? In other words, does the simulation match your vocabulary and instructional approach?
- Is the content realistic enough to involve the students?
- Will they really "get into" the simulation or simply treat it like a game? For example, does it make a difference that the students aren't responsible for real money or lives.
Problem-solving software is intended to assist students in developing skills related to making effective decisions.
Although similar to a simulation, more emphasis is placed on reasoning, logic, and critical thinking. For instance, Brain Play by Scholastic provide 4 CD-ROMs and workbooks to explore thinking across the curriculum for grades 1-3.
In Go Solve, youth learn to solve math word problems.
Problem solving software generally involves a set of procedures to accomplish some type of goal. Students may identify a problem, plan an approach, gather information, develop strategies, test hypotheses, and develop plans of action during the program. In most cases, the program focuses on a core set of principles or strategies. For example, the Thinkin’ series by Edmark contains thought-provoking activities for young children. Users try to repeat a series of sounds. They can also create a series of sounds and try the patterns in the dark. The Thinkin' Science program focuses on problem solving in science. Look for features that let the child or the teacher vary the level of difficulty. Teachers can choose by level or topic.
Words and Their Stories from FableVision Learning combines vocabuary building activities with critical thinking activities. BrainCogs from FableVision Learning engages learners in an interactive multi-sensory program focusing on developing thinking, learning, and study skills.
Scholastic is known for their apps. In the I Spy series by Scholastic, young learners go on adventures and become critical observers.
Go to Scholastic Apps. Notice their wide variety of learning software. Download and try an app.
Although some of these packages are content specific, others are general problem-solving tools. For example, Tom Snyder Productions has a series of programs called Science Seekers that deal with realistic concerns, interests, and problems facing young people such as the environment.
Go to Tom Snyder Productions from Scholastic. Try one of their trials for Science Seekers. Notice that resources are provided both online and on CD.
Many of the instructional programs combine instructional activities with games, simulations, and adventures. Some even have off-computer activities. Science Court from Tom Snyder connects video and animation with hands-on activities.
One thing to watch for in educational software is the appeal to individual children. Many programs use the child's name in the program. In some software, children select whether they would like to play with a male or female playmate. Some use fictional creatures rather than human children as their main characters, so it isn't possible to tell the race or gender. It is hoped that this will make all children feel comfortable relating to the characters.
When selecting problem solving software, consider your educational objectives. Ask yourself:
- What do you want students to be able to do when they complete the problem solving experience?
- Will they be able to transfer their skills to new situations?
- How will these skills relate to specific content area goals?
Beyond learning resources, much of the software for children and young adults falls into the category of edutainment or gaming.
Think about ways to incorporate software into popular library topics. For instance, combine the softwareChessmaster from Ubisoft with books and videos about chess. Think about popular topics such as cooking. Cooking Mama is educational software for many computer and game station formats. Combine it with cook books, videos, and live library demonstrations. Music is another topic that bridges education and entertainment. Discover Bach is great multigenerational software providing games, activities, audio, and audio materials.
Keep in mind that many of the new software programs are developed for gaming stations and hand held devices rather than home computers. Before purchasing these games, be sure that you explore different types of players to determine whether there's enough interest. For instance, the wii format is gaining support. Again, look for book and game connections such as Goosebumps. You can purchase Goosebumps games for PlayStation 2, Nintendo DS, wii and others.
Well-known publishers such as Discovery Education are also getting involved with the development of apps. Using a company called Phunware, they're creating apps for popular television shows such as MythBusters (shown below) as well as educational software. For instance, U.S. Geography explores regions of the United States.
Also look for movie connections. However keep in mind that the popularity of movie characters may be long or short. LucasArts has produces software and games based on popular movie characters such as Lego Indiana Jones that combines the movie and the love of Lego.
Go to Electronic Arts. Explore the range of popular electronic games for children and young adults.
Go to Legacy Interactive. Check out games based on TV shows. Check out Zoo Vet for kids.
Look for apps that make use of the mobile aspects of the technology. Keep in mind that some of these apps require a wifi connection, while others will work in airplane mode or without wifi capability.
The Dot from FableVision Learning introduces youth to the book The Dot by Peter H. Reynolds. It includes the e-book itself along with a Meet the Author video, audio recording tool, discussion prompts, glossary, and interactive activities.
Many of the English Language Learning tools such as A+English provide audio support to improve English speaking, listening, and reading skills. As you evaluate audio-enhanced resources, look for whether the app contains control over the audio volume or other features.
Many foreign language learning resources are available such as ByKi Arabic.
Karjan Beginner is an easy-to-use music and ear training application for learning about music and music theory.
Internet Enhancements. Many of the game environments provide the option to connect to social networks such as Facebook. In Geomaster, users complete a map quiz game and can share their results on Facebook.
Read What Makes an App "Educational"? (September 8, 2010).
Read Learning: Is There An App for That? (PDF) by Cynthia Chiong & Carly Shuler (November 2010) and iLearn: A Content Analysis of the iTunes App Stores' Education Section (PDF) by Carly Shuler (November 2009).
Interactives are much more than text, graphics, audio, and video information on a Web page. They provide an engaging environment where learners can organize resources, manipulate information, and even create new content. Students aren't simply consumers of information; they become part of an active, learning experience.
Read Interactives: Dynamic Learning Environments by Annette Lamb and Larry Johnson in School Library Monthly (January 2010).
Interactives may include elements of tutorials, practice, simulation, and problem solving games for a wide range of instructional situations.
Make interactives come alive with connected, off-computer activities. Combine a hands-on activity with data collection tools.
Go to Make Your Verdict. This website explores famous outlaws from around the world. Use the interactive to learn about the court cases. Then, hold a live mock trial.
Go to NASA City. After using the interactive create your own project in the classroom.
Preparing for the Oath is a great interactive that helps people prepare for the U.S. Naturalization Test. Shouldn't everyone have this experience?
By the time students are in high school, they've seen most of the online interactives. Reach beyond the classics and introduce resources where students can draw comparisons. For instance, use the interactives from the Puke Ariki Museum in New Zealand or the National Museum of Australia. Ask students to examine an interactive and compare this experience with a current classroom topic.
- The Gold Rush: Australia. Compare the information found on this interactive with the California or Klondike Gold Rush. How are they alike and different? Go to the interactive.
- Heroes of the Air: Australia. Compare the Australian experience with flight with the American experience. Go to the Interactive.
- European Voyages: Australia. Compare this voyage to other early explorers. Go to theinteractive.
Online interactives are great for informal learning environments in public libraries. For instance, the mystery game Snapshot Adventures: Secret of Bird Island is an inexpensive download. Participants photograph birds during a cross-country adventure. Armed with a camera and a field guide, users must capture portraits of birds in close-up, in flight and perched in trees in order to complete your life list and solve the mysterious disappearance of your grandfather. Create a display with books and videos about birds. Create a bulletin board featured birds created during the game. Hold a bird watching nature walk around the library and invite the local bird club to participate.
Try Mission US. Think about how you could connect these interactives to school curriculum or public library programming. How might they be connected with literature in your library?
Begin with the following list of general websites that contain interactive for youth.
- Annenberg Learner Interactives
- BBC Schools
- Ben US Government
- The Biology Project
- Curriculum Bits
- Edsitement Interactives
- Eduplace Activities
- Get the Math
- Illuminations Math Activities
- Just for Kids
- Math Cats
- National Geographic Games
- Nobel Prize Interactives and Games
- NOVA Interactives Archive
- OMSI Activities
- Our Story - American History
- PBS Kids
- PBS Interactive Whiteboard Games
- PBS Interactives and Games
- Physics Classroom
- ReadWriteThink Interactives
- Scholastic Student Activities
- Sesame Street Games
- Smithsonian Games
- Thinkport Interactive Media
- Windows into Wonderland
Check out the Hand Symphony.
- General: PBS Learning Media
- Dance: PBS Great Performances: Free To Dance
- Music: PBS Interactives, Pandora, PBS: Strange Fruit/Protest Music, Pitch Perfect,
- Theater: Cinema
- Visual Arts: Art Interactives, George Washington Portrait, PBS Interactives, Masterpiece Me, Monet2010, MOMA's Bauhaus, Johnny Cash Project, Picasso, Popart, NGA Tools,Illustration Friday, Art Education 2.0
- Acrostic Poem, Alphabet Organizer, BioCube, CD/DVD Creator,Comic Creator,Comparison Map, Compare/Contrast, Crossword Puzzles, Diamante Poem, Doodle Splash, Drama Map, Essay Map, FlipBook, Graphic Map, Letter Generator, Persuasion Map, Profile Publisher, Timeline, 2 Circle Venn, 3 Circle Venn, Word Matrix
Go to Smithsonian Ocean. Notice the features.
- General: PBS Science Interactives, PBS LearningMedia, Nobelprize Physics/Chemistry Games, Scientific American Interactives, Edheads, National Geographic Interactives,Scholastic Interactives, Science Links, Science View
- Elementary: Arkive, Edheads, Engaging Science, KidsHealth Interactives,
- Earth and Space: Dynamic Earth, Climate Time Machine, Drinking Water, Sea Level Viewer, Geology Toolbit, Global Ice Viewer, Rock Cycle, We Choose the Moon,Volcanoes, Weather, Astronomy Interactives, Carbon Cycle Game, Dynamic Earth
- Life Science: eskeletons, American Museum of Natural History's Science Bulletins (Google Earth), Bang Biology Challenge, Digestive System, DNA, Ecology Lab, Garbage,Infectious Diseases, Kitchen Chaos, Putting DNA to Work, Unzip Your Genes, Virtual Ecosphere, Design a Panda Habitat, Diabetic Dog, EnviroMysteries, Learn Genetics,Virus or bacteria game
- Physical Science: Amusement Park Physics, Auditory Illusion, Periodic Table, Spark It,Bay Trippers, Crayon Physics, FreezeRay, Litmus Reactions
- Eco-Calculator widget
- Scales: Drought Severity, Beaufort Scale, Modified Mercalli Earthquake Intensity Scale,Saffir-Simpson Hurricane Intensity Scale, Fujita Scale
- PBS LearningMedia
- PBS Math Interactives
- Math in Daily Life
- Learning objects from WISC-Online
- Illuminations Activities
- Math in Daily Life
- Math Snacks from New Mexico State
- National Library of Virtual Manipulatives
- Wolfram Demonstrations Project
- Feed the Pig for Tweens
- Geometry 3D Shapes
- Let Roly Go
- Lure of the Labyrinth
- Manga High Games
- Math by Design
- Math Tall Tales and Short Stories
- Metric Conversions
- Mr. Nussbaum
- Rock N Roll Tour
- Scale City
- Seeing Math
- Middle School Mathematics and High School Mathematics
- Sense & Dollars
- PBS Science Interactives (Check under topics for specific areas)
- Bang Robot Challenge, Big Transport Challenge, Computers are Everywhere, Electronic Dreams, NASA City,
- How Stuff Works
- General: PBS LearningMedia
- Literature: Dante's World,
- Reading and Viewing: What Makes a Good Short Story?
- Writing and Speaking: Writing with Writers
- Games: Lord of the Flies, Shakespeare Subject to Change
- Transmedia: Inanimate Alice
Look for games and interactives to connect with books and reading.
- HarperCollins Books and Games
- Hatchette Kids
- Penguin Games
- Random House Kids
- Scholastic Games
- Turtlepond Books
- ReadWriteThink Interactives
- Acrostic Poem, Alphabet Organizer, BioCube, CD/DVD Creator, Character Trading Cards, Circle Plot Diagram, Comic Creator, Comparison Map, Compare/Contrast,Crossword Puzzles, Diamante Poem, Doodle Splash, Drama Map, Essay Map, FlipBook,Fractured Fairy Tales, Graphic Map, Hero's Journey, Letter Generator, Letter Poem,Literary Elements Map, Mystery Cube, Persuasion Map, Plot Diagram, Profile Publisher,StoryMap, Timeline, 2 Circle Venn, 3 Circle Venn, Word Matrix,
- General: PBS LearningMedia, Conflict Map Game, Nuclear Weapons Game, Red Cross Game
- Civics and Government: PBS Interactives, Democracies in the World, Architect's Virtual Capitol, Top Secret America, To Lie or Not Lie
- Culture, Sociology & Psychology: PBS Interactives, Autism Quiz, Mind Lab, This Emotional Life, The Responsibility Project, Brainstretcher, Photofit Me, Photographic Memory Test,
- Economics: PBS Interactives, Trade Theory Game, Economics
- Geography: PBS Interactives, National Geographic, BBC: Dimensions
- U.S. History: Colonial people, PBS Interactives (check topics for more), John Smith Historical Map Interactive, Freedom Riders, History Games, Historical and Cultural Contexts
- World History: PBS Nova, PBS Interactives (check topics for more), 19th Century France,Out My Window, Tiziano Project, Collapse, Great Thinkers, Industrial Revolution in Britain, Middle Ages, Renaissance
- DocsTeach from National Archives
- Life Timeline
- National Archives: Create a Movie
- Propaganda Filmaker
PE and Health
Check out the Hand Symphony.
- Medline Health Games
- Interactive Health Tutorials
- Nobel Prize: Medicine Games
- PBS LearningMedia
- PBS Health and Fitness Interactives
- Games: About High Blood Pressure, BetheBeat, BMI Teen Calculator, HandsOnlyCPR,Longevity Game, The Brain & Addiction, Making the Change, Sara's Quest, Water, Bone Up on Milk, Calcium Quiz, Heart360, Personal Health Tools, MyLifeCheck, Teen Beat: Are You Active Enough?
- Physical Education: Fitness Partner
- Health Check Tools
- InteliHealth Tools
- Your Disease Risk
- WebMD Tools and Quizzes
- Stopwatch tool and determine targe heart rate, find percent of a number, and round g numbers.
- Use fitness tools such as BMI for Teens (CDC) - Option 1, Calories Burned Running - Option 1, Running Calculator - Option 1,
- Access, Analyze, Act
- Your Life Your Money
- Test Your Money Smarts
- Virtual Stock Exchange Games
Financial Calculators and Conversions
- Currency Conversion - Option 1, Option 2
- Inflation Conversion - Best Option (formulas)
- Income Calculator - Option 1,
- Interest Calculator - Easy Option
- Money Counter - Option 1,
- Monthly Payments Calculator - Option 1
- Payroll - Best Option (formulas)
- Phone Bill Calculator - Option 1,
- Savings Estimator - Option 1
- Sales Tax Calculator - Option 1
- Tip Calculator - Option 1
- Content: Occupational Outlook Handbook
- General Resources; CareerOneStop,
- Services: CareerBuilder, Monster
- General Games: OnlineLanguages, BabLa
- Language Songs: Languages Online
- Language Training: Vocabulary
- Chinese Language: BBC, Chinese Module, Zon
- English Language: English Module, Freerice
- French Language: BBC, Tex's French Grammar, French Module
- German Language: BBC, German Module
- Italian: BBC, Italian Module
- Japanese: BBC
- Spanish Language: BBC, Asisehace, Don Quijote, Mundo Ninos, Cuentos y Leyendas,Nueva Biblioteca, Spanish Language, ToxTown
Website Ads and Evaluation
- Ad Decoder
- CoCo's AdverSmarts
- Don't Buy It: Get Media Smart
- Hints about Print
- Teacher Tap: Evaluation
- You Are Here
Family, Consumer Science, Health
Child Development: Childhood Milestones
Nutrition and Foods: AllRecipes,
Home Care and Design: RepairClinic,
- Clothing: Finding a Bra that Fits
- Children Development: Baby's Growth Timeline, Childhood Immunization, Children Development Timeline, Childproofing Your Home, Taking Care of an Infant, Pregnancy ID Card,
- Health: About High Blood Pressure, BetheBeat, BMI Teen Calculator, HandsOnlyCPR,Longevity Game, The Brain & Addiction, Making the Change, Sara's Quest, Water,Heart360, Personal Health Tools, MyLifeCheck, Teen Beat: Are Your Active Enough?
- Family Living: Depression Self-Assessment, Fuel Consumption - Option 1, Option 2, Option 3
- Nutrition: Virtual Herb Garden, Meal Planning Tools, Bone Up on Milk, Calcium Quiz,Nutritional Values.
Select an interactive. Design an assignment that combines an online interactive with a physical activity. Spend some time designing an assignment or programming activity with physical, virtual, and relevant elements into a content-connected activity that involves critical and creative thinking.