High Tech Learning: High Tech Hardware
In the past, the computer was the hot technology tool. However today, smart cell phones, GPS devices, and iPods are also on everyone's "must have" list. Let's explore some of the possibilities.
Read a Closer Look at Gadget Ownership. What gadgets to do own. Are you "typical"?
Read Hardware from NETC.
The 2011 PewInternet study Generations and Their Gadgets found that many devices have become popular across generations. However "youngers adults are leading the way in increased mobility, preferring laptops to desktops and using their cell phones for a variety of functions, including Internet, email, music, games, and video".
Skim The Power of Handhelds: Reading, Writing, & Math Across the Curriculum. When you combine handheld devices such as the Palm with practical applications and authentic assignments, educators can create a powerful environment for learning. This session examines the array of resources and tools that promote reading, writing, and math across the curriculum. From ebooks to visual information organizers, explore how handhelds complement your existing resources, expand learning opportunities, and facilitate differentiation.
Read Handhelds from NETC.
There are a wide range of handheld devices that you might wish to explore. For lots of examples and ideas, go to Learning In Hand by Tony Vincent.
GPS and Place-based Learning
Explore Let's Go! Google Earth and GIS Resources Across the Curriculum. Explores ways GPS devices are integrated into classroom and community activities. Also, provides endless activity ideas and curriculum connections. Whether talking about learning or a Global Positioning System device, it’s important to start where you are. This session examines how GPS devices are used in schools and community and provides endless activity ideas and curriculum connections. Place-based education connects schools with the local community by grounding learning in local phenomena and lived experiences. Rooted in Dewey’s focus on authentic learning, placed based approaches include cultural and historical studies, nature exploration, and real-world problem solving. Students use technology including GPS to mark, trace, track, identify, coordinate, and conduct experiments. In addition to many classroom activities, the session will explore Geocaching, benchmarking, and other established GPS-based projects.
Rather than fighting student interest in cell phones, why not consider productive uses in teaching and learning?
According to the PewInternet "Americans and their Cell Phones" report (August 15, 2011), 83% of American adults own a cell phone and 25% own a smartphone. A 2011 Pew Internet "College Students and Technology" report found that college students "lead the way in tech and gadget use". They found that 99% of graduate tudents own a cell phone and 93% own a laptop computer.
Read about how a Psychology professor uses the iPhone in the Classroom.
Explore some of the following resources:
- Cell Phones by Wesley Fryer
iPads and Tablets
The past couple years, iPads and Tablets have begun to play a role in libraries. These tools are having an impact at all levels from young children to graduate students. Read Setting Up a Library iPad program by Sara Thompson to see what's happening at Briar Cliff University.
Read Duke Taps into iPad for Fall 2010 to see how universities are using iPads.
To explore resources available on the iPad, go to Apple.
Briggs, Linda (January 1, 2006) The Age of the Smart Cell Phone. Campus Technology.
Links to the materials in this section can be found in the navigation bar on the left side of this page. You've completed the High Tech Learning section. Continue to the High Tech Learning: Overview to Technology Tools page.