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Reality is BrokenGaming

Gaming is much more than a time-waster, it can stimulate your brain and help you learn. Jane McGonigal, author of Reality is Broker: Why Games Make Use Better and How They Can Change the World, has been featured as a TED speaker discussing the use of games in society.

try itGo to Reality in Broken. Explore the possibilities.

If you want to engage young people, think games.

"By a large margin, teen internet users’ favorite online activity is game playing; 78% of 12-17 year-old internet users play games online,4 compared with 73% of online teens who email, the second most popular activity for this age group. Online teens are also significantly more likely to play games than any other generation, including Generation Y, only half (50%) of whom play online games." (Generations Online in 2009, Pew Internet, 2009)

People of all ages enjoy computer and web-based games. To find out what's popular, go to What They Play: The Family Guide to Video Games.

Many libraries are embracing gaming. Explore the Ann Arbor Public Library Game Blog.

try itExplore Learning with Games from ThinkPort.

readRead The Future of Gamification by Janna Anderson and Lee Rainie at PewInternet (2012).

readRead Adults and Video Games by Amanda Lenhart, Sydney Jones,and Alexandra Macgill (Dec 7, 2008).

try itGo to Gameful. This is a social network dedicated to meaningful and useful games. It's a great place to gather ideas. They have Gaming in Libraries groups you can join.

game dayGames in Libraries

Gaming is becoming very popular in libraries.

Many libraries now participate in International Gaming Day each November.

For lots of ideas, read Bringing Gaming (and Gamers) to Your Library: 100 Tips and Resources.


Games for Learning

Game-based learning is gaining in popularity. The area of Serious Games (SGs) combines entertainment with instruction and training. For example, gaming that involves simulation often feel like play, but contain powerful learning experiences based on real-world situations and consequences.

readRead two of the following articles:

There are many examples of the connection between learning and gaming. For example, Interactive Fiction (IF) is simulation software designed that allows learners to practice composition skills while creating characters and building communities. Tools such as Inform can be used to create this type of interactive fiction.

Go to Marc Prensky for lots of articles on this topic.

Many websites contain interactive games. Check out examples at National Geographic and Get Body Smart.

Explore exampes of learning games and quizzes:

Multi-User Games in Learning

Increasingly games are being design for multiple users across the Internet. Explore multi-user games.

Explore examples of multi-user games:


Learn More

Games in Libraries - a podcast about games, gaming, and gamers in libraries

Gameology: News, Commentary and Resources for the Game Studies Community

Game Research

Marc Prensky

Prensky, Marc. Don't Bother Me Mom -- I'm Learning: How Computer and Video Games Are Preparing Your Kids For Twenty-first Century Success -- and How You Can Help!

Prensky, Marc. Digital Game-based Learning.

Social Impact Games

Murray, Janet (1997). Hamlet on the Holodeck: The Future of Narrative in Cyberspace. MIT Press.

Interactive Resources


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