Engaging Activities
Use engaging activities to bridge theory and practice.
Student must be able to use vocabulary, apply rules, and cite principles during scenarios, discussions, and games. Build these elements into the activities:
- Terminology. Require students to label pieces of equipment and parts of the body, define the words they are using, and discuss how the situation could be different.
- Rules. Ask students to journal or state the rules they are applying.
- Principles. When developing activities, incorporate elements that require students to state the principles they are applying.
Look for real-world experiences that bridge theory and practice.
Example: Try the Bag Valve Mask Apneic Patient Skill Station.
Try It! Adapt an Activity
Try the four games and use the worksheet to evaluate each.
"Just a Band-Aid" Roleplay, Mefical Infographic Discussion, Firehouse Football, and Online Exploration. Download the directions (WORD).
Let's focus on some specific types of activities that will engage your learners and facilitate the development of specific skills.
- Scenarios to Simulations
- Debates to Discussions
- Gags to Games
- Interactives
- Seven Keys to Success
- Conclusion
Simulations
Participants will be able to:
• Create and integrate simulations into the learning environment.
Situated learning places students as close as possible to a real-world situation. When possible, real contexts, roles, and tools are used. When a student connects what is learned to an actual situation, the translation of content becomes clear. The closer to real-life, the more effective:
- Use real-situations from the news
- Use real-911 audio recordings
- Use real-“cop shop” articles
- Use real photographs
Key to success
- Designed to be simple, yet complex enough to feel authentic.
- They should be close to real-life.
- Incorporate photos, documents, sounds, and data.
- Consider common mistakes and misconceptions.
Scenarios
Scenarios are descriptions of situations that provide a context for discussion or debate. They help students visualize a series of actions and can be used to test out ideas and strategies. Unfortunately, they can also be overly simplistic leading to inappropriate generalizations.
Example: Students are presented with information necessary to take on a role or solve a problem. For instance, Susan observes BLANK. She does BLANK because …. Do you agree or disagree with her reasoning? Why?
Building Scenarios. First, design a set of circumstances including characters, setting, and action/events. Then, ask students to do one of the following:
- solve a problem
- discuss the options
- identify different perspectives
- bring the group to consensus
- respond to the situation
- identify a plan of action
- describe the steps in coming to a decision
- list the pros and cons
- convince others
Example: Students are given instrument readouts and patient information. Students must identify the problem.
Example: Visit Survival Scenario Exercise, a group dynamics team building exercise, and examine the various scenarios that are included.
Rather than simply providing text-based scenarios, begin with images, audio, or video.
Example: Incorporate short videos with background information for the scenario such as Recognizing Sports Concussions: Keeping Youth Athletes Safe along with an article on health reporting.
Case Studies
Case Studies are in-depth examinations of specific situations. The case study approach involves students in analyzing real or fictional cases in detail. While they are useful in exploring complex situations, they can be time-consuming to prepare and may not meet the spectrum of needs. A great way to bridge theory and practice, case studies are a practical approach to help students practice course content. You're also able to see how learners apply information and demonstrate understandings in authentic situations. However ask yourself whether a case study is needed or if a scenario work as well.
Building Case Studies. Present a specific situation or set of facts. Ask students to analyze the case:
- What's the context, key characters, and setting(s)?
- How does this case relate to course content?
- What are the primary issues?
- What are the different perspectives?
- What are possible solutions, alternative approaches, and consequences of various paths?
- What are the pros and cons for each approach or solution?
- What would you do? Take a stand. Use evidence to justify the position.
- How does this case generalize to the "real world"?
Example: Rebecca is BLANK age, with a BLANK history, in a BLANK situation. How could you treat her?
Dilemmas
Dilemmas are situations where multiple options are provided, but none are acceptable. For instance, a dilemma may address two moral principles that required different courses of action. When students are asked to determine and justify a course of action, they learn to act on principles of justice and fairness rather than on self-interests or social norms. Students need to be aware that there may be many conflicting opinions. This approach can be overwhelming for some students, however it is effective and essential at addressing the core issues.
Example: This happened, but this happened. I’m supposed to BLANK. What should I do?
Simulations
Simulations involve people playing roles with real-world equipment. Use this approach to introduce a learning outcome, review materials, or provide a culminating experience. The scenario can be stopped to point out key ideas.
Simulations help students apply their skills to "real life" situations by providing an environment to manipulate variables, examine relationships, and make decisions. This type of assignment is generally used after initial instruction as part of application, review, or remediation. In most cases, simulations should be used as a culminating activity after students have basic skills in the concepts being addressed in the software. Otherwise it is difficult for them to make informed decisions during the program. Without background skills, the simulation may become an unproductive game rather than a meaningful learning experience.
Types of Simulations. There are many types of simulations.
- Physical simulations involve students in using objects or equipment.
- Procedural simulations involve a series of actions or steps such as medical diagnosis.
- Situational simulations involve critical incidents within particular settings such as interactions with patients.
- Process simulations involve decision making skills related to topics where students must choose among alternative paths.
Building simulation. Invent roles (i.e., patient, responding crew, bystanders, and facilitator. Provide cards for each role. Incorporate at least one of the following:
- Location. Consider a location such as the bathroom, hall, bottom of stairs to add realism.
- Noise. Incorporate background noise to add to realism
- Makeup. Use realistic wound makeup.
- Props. Use pill bottles, medical alert tags, dishes, food wrappers, medical supplies, newspapers, and other products.
Make it Real
- Setup
- Provide all necessary equipment
- Use standardized skills sheets
- Allow guided practice skills prior to scenario
- Check skill competence before running scenario
- Add realism (i.e., props, noise, makeup)
- Assign Roles
- Evaluator: Uses skills sheet and records steps performed.
- Information Provider. Uses a script and provides information.
- Team Leader: Primary Patient Care Provider
- Partner: Performs care as directed by leader
- Patient: Faithfully portrays signs and symptoms according to scenario
- Bystander: Acts as distractor or helper
- Run Scenario
- Distribute the script
- Use real calls and primary source data such as forms
- Begin by reading the dispatch information
- Do not interrupt the scenario unless someone is in danger
- Evaluate
- Use Positive-Negative-Positive format
- Start with positive statements
- Provide constructive feedback and areas for improvement
- End with positive reinforcement
- Allow role players to comment
- Rotate Roles for Next Round
Role-Playing
Role-Playing allow students to practice what is being taught in a controlled setting. Participants in role playing assignments adopt and act out the role of characters in particular situations. They may take on the personalities, motivation, backgrounds, mannerisms, and behaviors of people different from themselves. Set the stage and provide handouts or sheets with key information. Debrief at the end to reinforce learning objectives. (NAEMS, 2006)
- Student-student scripted role play
- Student-directed improvisational role play
- Instructor-student role play
- Guest role play
Try It: I'm Fine. Just Give me a Band-Aid Role-play
Step 1: Divide the group in half. Move to opposite sides of the room.
Step 2: Members of Group A will take on the role of a reluctant patient and brainstorm a set of provocative statements, questions, or demands.
Example: “I’m late for a meeting and I don’t have time for this.”
Step 3: Members of Group B will take on the role of EMTs and brainstorm effective statements to defuse the situation and empathic reactions to provocative statements.
Example: “Sir, I’m sorry you feel that way. We can save time by….”
Step 4: Identify a member of the opposite team and conduct a one-on-one conversation between the patient and the EMT. A member of Group A will initiate the angry conversation by asking a question or making a demand. The person from Group B will respond in a calm and empathetic fashion to defuse the hostility. After one minute, the pairs will shift.
Step 5: After all Group A members have interacted with Group B members, take a couple minutes to create a character and switch roles. Conduct another set of rounds.
Step 6: Debrief.
What are techniques and statements that worked effectively to defuse or calm the patient?
What are examples of empathic, apologetic, reassuring, and limit-setting statements?
What is a piece of advice you’d give a new EMT?
Step 7: Discuss the use of role-playing as a teaching tool and design your own assignment.
Step 8: If you have time, try a round focusing on your own role-playing assignment.
Try It: Simulations
Compare scenarios, case studies, dilemmas, simulations, and role
playing activities. How are they alike and different?
Select and discuss one of these techniques and how you use it.
Discussions
Participants will be able to:
• Create and integrate discussions into the learning environment.
Discussions are a way for students to share their understanding of course content.
Actively engage learners by reaching outside the required textbook readings and standard course content. Bring in multiple perspectives, authentic resources, and real-world problems. Also, think about multiple channels of communication.
Students might be asked to
- read and comprehend course content
- analyze and interpret course content
- use and apply course content
- design and create their own meaningful example
Create a clear, concise prompt that will initiate discussion. The following discussion starters are simple examples to help you generate ideas.
Start with a(n)...
Action. Use verbs to bring a posting alive. Start with an event, disaster, or other activity. Then ask a question.
Example. Compare the number of injuries and/or deaths to similar disasters. How are they alike and different? Speculate on why.
Announcement. Make an announcement or statement. Use this to grab interest.
Example. Deaths due to BLANK are on the rise. Why?
Challenge. Challenge participants with a bold statement that might cause controversy such as one side of an argument or an opinion. Look for the controversy.
Example. State your perspective and support it with evidence.
Choice. Present options or choices then ask a question such as Which do you like best? Why?
Current Event. Present a news item or important local or global event.
Example. Create a problem based on a current event or local news
Definition. Provide a word and/or definition. Or, just a word and ask for a definition, illustration or example. Be sure to cite the source. Ask a question that requires a definition.
- Example. Let's create a visual glossary! Share an image that helps to visualize a concept from the Chapter 5 glossary. Share the word, definition, and image. Then explain how the image represents the word.
Emotion or Feeling. Talk about a feeling or emotion related to a particular situatio.
Example. How do you react in stressful situations? Why? What can you do to handle stress?
Experience. Focus on personal or professional experiences and examples. Connect it to the discussion or topic. If possible, incorporate visuals such as photographs.
- Example. Share a personal experience or story about yourself.
Opinion. Start with an opinion and take a stand.
- Example. Provide a statement and ask students whether they agree or disagree with this statement. Ask them to provide three reasons to support their opinion.
Quote. Start with a quote. The quote could be from a famous person, book, news article, or interview. Be sure to use quotation marks and credit the source.
Question. Focus on questions about a topic (i.e., main idea, connection to other learning), book or movie (i.e., character, plot, setting), or problem.
- Example. After reading about survival in the wilderness, think about your own life and skills. Are you prepared to survive in the wilderness? Why or why not? Provide some specific examples.
- Example. Are you at risk? What about your family members? What's the risk factor associated with particular diseases? Share the risk factors associated with a particular disease and share the potential of three people you know personally.
Riddle or Puzzle. Pose a riddle or puzzle, then provide a reading to help solve the problem. Or, get students involved with writing their own riddles or creating puzzles.
Scenario. Ask readers to imagine a situation. Consider starting with dialog or conversation.
Statistic. How many or how much? Present a shocking statistic or one that people might question. Consider presenting this information in the form of a chart or graphic. Ask students to analyze this data.
Surprise. Begin with a shocking or amazing piece of information.
Encourage Probing Questions
Students may need help generating quality questions for their peers. Teach students to ask probing questions.
The following list can help you and your students extend the conversation through questioning:
- Assumptions. What assumptions are you making? Are you assuming... If so, ...? Can you justify this assumption? Is this assumption always true? What if...?
- Clarification. What are your most important points? How does this relate to that? Can you give an example? Can you summarize the key points? What do you mean by ...? What are the causes and effects? What are alternative viewpoints or perspectives?
- Evidence. Can you provide examples and nonexamples? Can you explain your reasons? Can you justify your position? Can you cite sources that support your argument? What resources did you use to identify information? What resources did you ignore? How did you evaluate this information?
- Focus. How can we approach this topic? What is the main issue and supporting questions? What alternative views can we consider?
Try It: Infographic Discussions
Use an infographic as the basis of discussion.
Human Subway - Is this graphic correct? Trace each system. Is anything missing? What other analogies could you use to visualize the human body systems?
Male Death - Categorize the data. Which are you most likely to encounter as an EMT?
Our Favorite Drugs - What drugs are you likely to encounter as an EMT?
Personal Injury in the Wild - What type of wild injury are you most likely to encounter as an EMT?
PTSD - What are implications for EMTs?
Killer Bees v Killer Cheese – Can you think of other data that could be included?
Social Media and Emergency Response - Are you a social media user? How do these communication systems merge with the systems already in place for emergency response?
Emergency Communication - Are you prepared for a disaster? What other communication systems should be considered as part of this infographic?
In the Event of Zombie Attack - Could you create an infographic focusing on a real-attack? How would it be like and unlike this infographic?
Try It: Discussions
Explore the ideas related to discussions. Select one idea and design a class discussion.
Games
Participants will be able to:
• Create and integrate games into the learning environment.
Games are an effective way to review course content and apply skills to new situations.
- Games increase emotional involvement. Information is more easily remembered when connected to strong emotions.
- Games involve decision-making skills and require students to apply knowledge of facts.
- Games increase interest in learning.
- Games involve students with others. People put forth more effort in cooperative and competitive situations.
- Games increase self-confidence.
Games involve overcoming obstacles to solve a problem, accomplish a goal or complete a task.
When designing a game, you simply need four elements:
- Goal. What is the goal for the game? How do you win?
- Rules. What rules are in effect during the game?
- Feedback. How will progress be tracked? Is there a gamemaster in charge?
- Motivation. Why play the game? What can be learned?
Categories of Games
Game Shows
- Are You Smarter than a 5th Grader
- Family Feud
- Jeopardy
- Want to be a Millionare
- Wheel of Fortune
Guidelines
- Focus on a very specific learning outcome.
- Provide a review for every answer slide
- Keep it short, around 7 questions
- Introduce, Practice, Review a topic – match activity
- If it’s practice, they already need the content
- Use graphics, sounds effects to provide a different “feel” than content presentations
- Create some Powerpoint templates to share. Download PowerPoint templates you can adapt.
- Audience Respond options
- Use signs you distribute, only instructor sees
- Move to different parts of the room, discuss and defend the answers.
- Small groups… discuss answer and use dry erase board
Card Games
Question cards. Pick a card and match to the case, person, problem.
Patient cards. Pick a patient (i.e., headshot with description) and make a decision.
Example. Read the card: Your patient converses with you and answers most questions appropriately but is unsure of where she is or who you are. Her mental status is best described as… Place the card in the correct category: Unresponsive, Responsive to painful stimuli, Responsive to verbal stimuli, Alert
Review cards. One table creates questions for another table. The instructor should review cards before trading with another table.
Example. Make words by matching common prefixes or suffixes with the rest of the word. This is a great game to play before class. Place words on tables before class.
Dice Games
People like to roll dice. Roll the dice to
- determine your group
- the type of card you'll take
- the station where you'll start
- the symptoms of your patient
- determine the word you'll define... count down the list.
- the order of play
Example. If you roll a BLANK, then you must BLANK
Board Games
Trivia Pursuit
- Draw hotwheels and use them as your playing piece.
- Provide four questions on each card. Roll dice to determine category of question. Topics: calls, assessment, transport, cleanup or the ABCDEs
Matrix Games
- Create a game board containing topics across the top and characteristics along the side. Draw a card. Place the card into a box on a large matrix. The gamemaster checks answers.
Hands-on Games
- Fracture Splinting with tongue depressors
- Scene Evaluation – matchbox cars and town carpets
- Safety Scenario – toy gun and knives
- Scenario Fixing – What’s missing from this situation
Other Games
4Cs
- Present a slide with the 4Cs:
- Components are parts of a concept. Example: checking airway
- Characteristics are features of the concept. Example: speed
- Challenges are obstacles. Example: weight of patient
- Characters are people involved. Example: patient
- Each team works on a C. 3 minutes to collect, 3 to analyze.
- Present ideas. Look for commonalities, differences, surprises and missing data.
Scavenger Hunt
- Provide a sheet with patient information. Collect the equipment needed. Check for accuracy.
Try It: Firehouse Football
Mission. Answer questions correctly to score points.
Step 1: Layout the football field and place the ball on the 50-yard line.
Step 2: Divide the group into 2 teams and name a referee (one the ref can be on a team). The oldest player goes first.
Step 3: The first team picks a card and the referee reads the question and marks the yardage based on the difficulty of the question. Use a post-it to mark first downs.
Easy Question: 5 yards if correct, miss it and no gain
Medium Question: 10 yards if correct, miss it and no gain
Difficult Question: 25 yards (but if you miss it, there's an interception)
Step 4: You get four downs to make 10 yards. If you don’t make it, the other team takes over. If you make it, you keep going until you score or lose the ball.
Step 5: After a touchdown, the other team takes possession on the 50-yard line.
Step 6: In a regular classroom, play 4-twelve minute quarters.
Step 7: Brainstorm modifications to the rules.
Step 8: Discuss whether this is an effective review tool or if the game distracts from learning. Talk about ways the game could be changed to increase learning.
Print out firehouse football cards and answer sheet.
Try It: Games
Brainstorm game formats that could be adapted for use in your classroom.
Interactives
Participants will be able to:
• Create and integrate interactives into the learning environment.
Increasingly, courses are using online games and simulations.
Interactive Games and Simulations
- BioterroRisk
- EMS Games like the Summer Challenge
- EMS Iphone games
- EMT Basic Refresher Scenarios
- EnviroRisk
- Immune Attack
- SkillStat Learning
- Understanding Medical Words
Skills Practice
- ACLS Crash Course and Mega Code Simulator
- EMTB Interactives - reviews, skills drills, assessments, practice
- Medical Training Quiz
- MedlinePlus Tutorials
- SkillStat Learning
Models and Animations
- 3-D Animation Library - lots of ads
- BodyMaps
- Eye Simulator
- Google Body Browser
- InnerBody - lots of ads
- Visible Human Project
Reference Sources
Timers and Grouping Tools
- Best full-screen countdown.
- Online Stopwatch (Count up) Choice 1, Choice 2
- Online Timer (Count down) Choice 1, Choice 2
- Online Clock
- Playing Card Shuffler
- Coin Flipper
- Spinner
- Randomizer - list of options
- Download classroom timers as PowerPoint slides.
Looking for more? Explore the Games & Simulations for Healthcare database.
Try It: Interactives
Mission. Work through the scenario to review procedures
Step 1: Try the EMT Basic Refresher Scenarios. Do they do an effective job simulating real-world encounters?
Step 2: Complete the interactive as a small group.
Step 3: Discuss the pros and cons of using web-based simulations.
Step 4: Explore http://bodybrowser.googlelabs.com/
Step 5: Discuss ways that this tool could be used in your classroom.
Step 6: Discuss the pros and cons of using web-based tools in the classroom or as part of a homework assignment.
Try It: Interactives
Evaluate three of the interactives above and share your findings.
Final Assessment. Think about ways to assess “participation.”
- Self-check. Ask students to write about their experience.
- Peer check. Pair students and ask them to check off each other.
- Instructor check. Checklist of completed activities. Check on accuracy through testing.
Seven Keys to Success
Participants will be able to:
• Describe and apply ideas for successful instructional development.
Use the following ideas to guide your work:
- Start small.
- Chunk content and match activities.
- Adapt what you already do.
- Replace activities that aren't effective, efficient, and appealing.
- Take risks and expect some problems.
- Learn from failures.
- Share your successes.
Try It: Take Action
Create a plan.
Share THREE ideas you'll try.
Conclusion
Times change,... but quality skill sets transfer to any situation.
Prepare students for real-world disasters... through meaningful learning experiences.
Balance theory and practice... by combining activities that stress cognitive, afffective, and psychomotor domains.
For great historical photos, search the Library of Congress photo collection with words like "ambulance," "red cross," or "emergency services."
For great current photos, go to Wikimedia Commons and search for "emt" or "ems".
Some standards and examples excerpt from the National Guidelines for Educating EMS Instructors (2002) from NHTSA.