Transmedia Time: Gaming
Games and other interactive experiences are the final elements of building a transmedia learning environments.
Turn reading into an adventure through "choose your own adventure" style books now known as "active fiction". Coliloquy is the latest publisher to join this trend.
The MIT Mystery Hunt began in 1981. It's one of the most challenging puzzlehunts in the world. People use a wide range of old and new tools to solve puzzles on their quest for a coin.
The Jewel of the Valleys is an augmented reality game set of Harrisburg, PA at the National Civil War Museum. Students follow clues to solve a mystery and find a jewel. Use this to build your own game. They use real locations and QR codes.
Go to Google Games to learn ways to develop games around the Google products.
Go to the Google Game: Creatures wikispace to try a Google Game. Does it contain the following four elements?
All games have four elements. When you create a game, be sure to GRAF it.
- Goal. You need a way to win or achieve the goal.
As educators we need to match goals with purposes and reasons for learning.
- Rules. You need to know what you may and may not do.
As educators, we need to provide guidelines for learning.
- Action and Attitude. You must do something along the way. Make it fun and interesting.
As educators we need to make leanring meaningful and challenging.
- Feedback. You need to know how you are doing.
As educators, we need to provide ongoing opportunities to self, peer, and teacher assessment.
Let's explore ways that gaming can be woven into transmedia experiences across the curriculum.