Designing a Realistic Task
 
Before creating your activity, you need to identify outcomes and design a realistic task. Consider outcomes related to content, information skills, technology skills, and collaboration. Consider the student entry skills.
 
As you design a task, consider the amount of time the project will require. Does the task equal the outcome? In other words, is the project worth the time it will take to complete? Also consider the level of the project. Does the task address the desired standard? For example, are students asked to retell, apply an idea, show cause and effect, formulate a solution, or create a product?
 
Use Bernie Dodge's Taskonomy of Tasks for project ideas. These tasks include:
  • Retelling Tasks
  • Compilation Tasks
  • Mystery Tasks
  • Journalistic Tasks
  • Design Tasks
  • Analytical Tasks
  • Creative Product Tasks
  • Judgment Tasks
  • Persuasion Tasks
  • Consensus Building Tasks
  • Self-Knowledge Tasks
  • Scientific Tasks
Explore projects that involve different types of tasks and themes. For example, the Millennium project uses a mall theme. The Learning Database contains strategies and activity ideas. The English project contains units on topics such as Olympics and Advertising.
 
Cactus Menu
Task
Activities
Tools
Resources
Communications
Implementation
Evaluation
Sharing
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Cactus Exploration
 
Regardless of the type of project you're considering, use Bernie Dodge's Taskonomy of Tasks to look for project ideas. Explore each task and the sample projects. Explore the pros and cons of each approach for the topic you're exploring.

 
Cactus Menu / Task / Activities / Tools / Resources / Communications / Implementation / Evaluation / Sharing
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Created by Annette Lamb, 02/01.