Fall 2009 (volume 9, number 4)
The Quest for Content in a World of Google, Gadgets, and Graphics
Let’s teach young people the importance of deep understandings, critical thinking, and clear communication by matching quality content with effective technology for engaging learning experiences.
As Web 2.0 applications become commonplace, the line between technology consumers and creators is blurred. From the Kindle to the iphone, gadgets provide easy access to information. Digital cameras are tools for instantly sharing multimedia information with the world. The purpose of this session is to identify ways to create effective, efficient, and appealing learning environments that incorporate the best of what technology has to offer without losing the depth of thinking and richness of information that comes from authoritative content.
In a universe where googling is a pastime, gadgets fill our pockets, and graphics replace words, how will we teach young people the importance of deep understandings, critical thinking, and clear communication? The key is matching quality content with effective technology. Use technology-rich resources and experiences to provide a context for subject-area communication and collaboration. Help young people use technology to access, evaluate, apply, and create subject-area information across the curriculum. Apply quality content to meaningful learning contexts.
Updated Presentations for American Association of School Librarians
Get Graphic! Visuals for Deep Thinking, Inquiry, and Learning
Let’s Go! Google Earth and GIS Resources Across the Curriculum
Graphic Novels, Photo Essays & Illuminated Term Papers: Communicating Deep Understandings
Thinking Outside the Book: Doing More With Less in the Academic Library
Facing tight budgets and growing demands, academic librarians are seeking ways to eliminate dated services, promote underused assets, and develop new services to meet changing needs. The key is thinking "outside the box"... and in the case of libraries, "beyond the book." The following three presentations explore ways that technology can be used to develop and promote effective, efficient, and appealing library communications, programs, and learning materials.
Recipes for Success: Information Age Approaches to Spice Up Your Academic Library Program
Sequential Art, Technology, and the Academic Library: Digital Comics and Graphic Novels Aren't Just for Kids
Get Graphic for Academic Librarians! Visual Tools and Resources for Deep Thinking, Inquiry, and Learning