Current Keynotes, Presentations, and Workshop Topics
This page contains titles and descriptions of new and recent keynotes, presentations, and workshops. Click on the title for a description (and link when available). If you don't find what you want, you can also check older presentations.
New for 2009-2010
- Classrooms in the Cloud: Netbooks, Google Apps, and Transmedia Learning
- The Quest for Content in a World of Google, Gadgets, & Graphics

- Scratch: A New Approach to Programming for Young People
- Divergent Convergence: Learning in a Transmedia, Multiplatform World
- The Digital Dog Ate My Notes: Tools and Strategies for 21st Century Research Projects
- Straight from the Horse's Mouth: Nonfiction, Technology and Information Fluent Thinkers
- Graphic Novels, Photo Essays & Illuminated Term Papers: Communicating Deep Understandings
- Let’s Go! Google Earth and GIS Resources Across the Curriculum
- Square Pegs & Round Holes: Technology Approaches that Make Sense
- Get Graphic! Visuals for Deep Thinking, Inquiry, and Learning
- Reach for the Checkered Flag: Hot Technologies to Rev Up Your Program
- Starters, Scaffolds and Sharing: Technology Across the Curriculum
Other Recent Presentations
- Recipes for Success: Hot Technologies to Spice Up Your Library Program
- WebQuests to Web 2.0: More than a Decade of Technology Ideas
- Beyond Googling: Applying Google Tools to Teaching and Learning
- Strong Nests, Successful Students: Skills & Strategies for 21st Century Learning
- Laptops & Lounge Chairs: Teaching and Learning at a Distance
- Is Anyone Out There? Online Discussions for High Level Thinking
- Creating Online Learning Environments that Rock!
- Caldecotts Connections: Thematic Book-Internet Links
- Literature Ladders: Linking Books and Internet Resources
- Meeting the Needs of All Students: Success through Differentiation and Technology
- Dive into WebQuests: Reading, Writing, and Web 2.0
- The Potential of Second Life and Multi User Virtual Environments: Fun Plus Learning!
- Intellectual Freedom for Youth: Social Technology, Social Networks, and Collaborative Tools
- SCORE IT with Graphic Inquiry, Standards, and Deep Thinking
- Wiki World: Collaborative Learning through Technology
- Reading, Writing, and Wikis: Nurturing a Sense of Wonder Across the Curriculum
- Technology Treasures: Finding the Hidden Jewels
- PowerPoint Sidekicks and Desktop Learning Spaces: Practical Engaging Project Starters
- Information Avalanche Rescue: RSS Feeds in the Classroom
- Get FIT: Fired-up through Information and Technology
- Technology Transformations: Digital Tools and Practical Projects that Activate Learning
- Digital Comics, Graphic Novels, Sequential Art, and Technology-Enhanced Learning
- A Farmer's Market of Healthy and Productive K-12 Internet Resources for the Classroom
- ABCs of Web 2.0: Avatars, Blogs, and Collaborative Wikis
- Headwaters of Ideas and Information: Tracing the Technology Flow
- Integrating the Best of Web 2.0 in the School Library Media Program
- Symbiosis, Swarms, and Sensational Synergy: A New Approach to Collaboration
- High Tech Learning: Using Social, Collaborative, and Interactive Technologies in the Classroom
- The Teacher Sandbox: Exploring the Potential of High Tech Learning
- Re-imagine, Rejuvenate, Renew: Beyond Library Media Specialist 2.0
- Freedom or Nightmare: The Implications of Open Source Software
- Sharing Understandings: How Technology Impacts Learning
- Riding the Waves: Facing the Future with Emerging Technology
- Digital Photo Safaris and Authentic Learning Across the Curriculum
- E-scrapbooking Synergy: Where Natural and Virtual Worlds Meet
Keynotes, Presentations, and Workshops
New for 2010
Classrooms in the Cloud: Netbooks, Google Apps, and Transmedia Learning
With increased access to laptops and netbooks, educators are building classrooms in the cloud. With anywhere - anytime access to learning materials, students and their teachers are able to communicate, cooperate, and collaborate without the barriers of classroom walls, paper textbooks, and traditional assignments. Tools such as Google Apps allow educators to design assignments and assessments that incorporate online books and resources, images, audio, video, and gadgets. Traditional paper and pencil activities are enhanced when students can easily collaborate, manipulate images, and build multimedia projects. Students working in these transmedia environments move seamlessly from books to social networks to online tools for reading, writing, and calculating. This workshop was designed to demonstrate the potential of this new way of thinking about teaching, learning, and technology. Learn More...
The Quest for Content in a World of Google, Gadgets, & Graphics
In a universe where googling is a pastime, gadgets fill our pockets, and graphics replace words, how will we teach young people the importance of deep understandings, critical thinking, and clear communication? The key is matching quality content with effective technology. Use technology-rich resources and experiences to provide a context for subject-area communication and collaboration. Help young people use technology to access, evaluate, apply, and create subject-area information across the curriculum. Through a series of silly and serious practical examples, learn to apply 21st century skills to content-rich learning experiences across the curriculum. Join our quest for the holy grail of 21st century learning. Learn More...
Scratch: A New Approach to Programming for Young People
Developed by MIT Media Lab, Scratch is a free, easy-to-use programming tool to create stories, games, art, music, and animations. Students simply imagine, program, and share. Scratch projects are a great way to address 21st century information and technology skills while promoting creativity, problem-solving, reasoning, and collaboration. This popular and practical tool has applications across grade levels and content areas. Learn More...
Divergent Convergence: Learning in a Transmedia, Multiplatform World
Immerse young people in a transmedia, multiplatform world of information where divergent resources like websites, books, audio, and video converge. Graphic novels are merging with digital comics. From graphic histories to science interactives, explore new ways to think about accessing information, creating projects, and preparing students for a technology-enhanced life.
Immerse young readers and writers in a multiplatform world of information where divergent resources like websites, books, audio, and video converge. Learn about multiplatform content from graphic histories to science interactives. Graphic novels are merging with digital comics and young people are building their own animated stories and subject area reports to share on the web. Explore new ways to think about accessing information, creating student projects, and preparing young people for a technology-enhanced life. Build multiplatform learning experiences using transmedia approaches that promote active learning and 21st century skills. Learn More...
New for 2009
The Digital Dog Ate My Notes: Tools and Strategies for 21st Century Research Projects
From digital note-taking with NoteStar and Diigo to online concept mapping using Gliffy and Webspiration, explore online tools and strategies that promote 21st century skills and help students take, organize and share notes for research projects. Explore the pros and cons of digital tools and issues in classroom management.
From digital note-taking to online concept mapping, explore online tools and strategies that promote 21st century information and technology skills. Learn to integrate tools such as NoteStar and Diigo to help students take, organize and share notes for research projects. Integrate online concept map tools such as Gliffy and Webspiration. Explore online citation tools such as Noodle Tools and Citation Machine to develop bibliographies. Finally, explore the pros and cons of digital tools in K-12 research projects and issues in classroom management. Learn More...
Straight from the Horse's Mouth: Nonfiction, Technology and Information Fluent Thinkers
Whether reading from a book or a website, nonfiction reading is a critical skill in developing information fluent thinkers. From Google Books to government websites, exploration of nonfiction is a wonderful opportunity to motivate and facilitate curious minds. Involve students in activities that allow them to work with information and demonstrate their understandings across the curriculum. Learn More...
The following three topics are stand-alone concurrent sessions or parts of a half-day, full-day, or two-day workshop:
Part 1: Straight from the Horse's Mouth: Nonfiction and the Information Age. Explore the importance of nonfiction reading across the curriculum and how teachers can design effective technology-enhanced learning experiences for their information age students,
Part 2: A Dozen Skills: Standards, Thinking, and Information Age Fluency. Examine a dozen core nonfiction skills and associated standards including the ability to Identify Structure of Nonfiction, Analyze Genre of Nonfiction, Critique Nonfiction, Generate and Address Questions, Identify Main Idea, Apply Prior Knowledge, Identify Relationships and Make Comparisons, Solve Problems and Draw Conclusions, Make Predictions, Use Sequence and Order, Follow Instructions, and Find Meaning.
Part 3: Enhance the Teaching and Learning Environment with Nonfiction Resources. Explore five ways to integrate technology and nonfiction into your existing classroom activities including Pair Fiction Reading with Nonfiction Resources, Fiction Read-Aloud with Nonfiction Activities, Nonfiction Read-Aloud, Nonfiction Reading Comprehension, and Cooperative Learning.
Graphic Novels, Photo Essays & Illuminated Term Papers: Communicating Deep Understandings
From writing graphic novels to creating math comics, bring your class assignments, student projects, and course materials alive with 21st century approaches to communication. Use free and inexpensive tools to produce engaging alternatives to reports that reflect student understanding and provide a new way to think about assignments and assessment.
From writing graphic novels to creating math comics, bring your class assignments, student projects, and course materials alive with 21st century approaches to communication. Learn to use free online tools as well as inexpensive software to produce graphic novels, illuminated term papers, visual science reports, photo essays, and other engaging alternatives to traditional reports and student products. These concrete products reflect student understanding and provide a new way to think about assignments and assessment. We'll explore innovative ways to address essential standards across the curriculum while motivating reluctant students and promoting a love of reading and writing. Whether you're looking for fun ways to teach language or new approaches to address the diverse needs of today's students, you'll find lots of ideas in this fast-paced session. Learn more...
Let’s Go! Google Earth and GIS Resources Across the Curriculum
From virtual hikes to global investigations, learn to design content area activities that infuse relevant real-world data sources using Google Earth and Geographic Information Systems. In this session, you'll learn to use Google Earth and apply a variety of GIS resources across the K-12 curriculum.
Bring literature alive through visualizing the settings of picture books and novels. Add relevance to social studies, science, and math activities with access to endless real-world data sources. Enrich cultural and language studies with an exploration of geography and travel. Immerse young people in history by following the Oregon Trail, tracking the movement of troops through conflicts, and imagining life on the Silk Road using satellite images, photographs, and maps. Connect place-based learning with global exploration for an engaging, interdisciplinary approach that addresses both standards and individual learning needs. Learn more...
Square Pegs & Round Holes: Technology Approaches that Make Sense
Technology is popular, cool, and fun, but when is it effective, efficient, appealing, and worthwhile in meeting the needs of today’s students? Learn to use bridge theory and practice by applying technology and research findings to address learner needs, enrich the inquiry process, and facilitate collaboration and place-based learning. Apply specific research findings to the use of technology in teaching and learning.
Get Graphic! Visuals for Deep Thinking, Inquiry, and Learning
Learn to use technology tools and resources to promote graphic inquiry, collaboration, and communication to address technology and content-area standards. Young people are motivated by graphic communications. This visually rich workshop provides standards-based inquiry activities across grade levels and subject areas.
Learn to use online tools and resources, along with free and inexpensive software to promote graphic inquiry, collaboration, and communication to address technology and content-area standards. We live in a high-tech, multimedia world, yet most of our classroom activities still emphasize print communication. Even inquiry-based approaches to learning often stress writing lists of questions, reading texts, and writing papers. We know that many of our young people are motivated by graphic communications. There’s a need to explore the potential of graphic inquiry in teaching and learning. This workshop is intended to provide a practical approach to incorporating graphic inquiry across the curriculum. Specifically, it is designed to help the school library media specialists, technology coordinators, and classroom teachers identify tools and techniques for using graphic inquiry with their students. This visually rich workshop provides numerous, standards-based inquiry activities and projects that incorporate traditional materials as well as emerging social and collaborative technologies. Learn More...
Reach for the Checkered Flag: Hot Technologies to Rev Up Your Program
Integrate standards-based, technology-enhanced learning experiences; incorporate authentic, online primary source materials; and connect reading with web-based resources and activities including literature circles, wikis, collaborative projects, and blogs. Explore practical strategies to address essential skills, differentiate instruction to meet individual needs, and promote a love of learning.
Reading, writing, information, and technology can rev up learning across the curriculum. Learn to integrate standards-based, technology-enhanced learning experiences; incorporate authentic, online primary source materials; and connect reading with web-based resources and activities including literature circles, wikis, collaborative projects, and blogs. Explore practical strategies to address essential skills, differentiate instruction to meet individual needs, and promote a love of learning through a dozen project ideas for collaborating with teachers across grade levels and subject areas. Pit Stops throughout the workshop will help you explore the options, make effective choices, and integrate the best resources to address the needs of today’s 21st century learners. Avoid program wrecks through a series of practical strategies for collaboration and project planning. If you’re ready to energize your collaborative partnerships and promote inquiry-based learning across the curriculum, it’s time to “rev up” your library program. How will you "rev up" your program with emerging technology? Learn More...
Starters, Scaffolds and Sharing: Technology Across the Curriculum
Explore dozens of ways to integrate technology into practical, standards-based projects along with everyday activities. We’ll examine the popular new technologies along with reintroducing the most effective and efficient tools and resources from the past. Emphasis will be placed on realistic, time-saving approaches to maximize impact and learning across grade levels and subject areas. Learn more...
New for 2008
Recipes for Success: Information Age Approaches to Spice Up Your Program
Blogs, podcasts, wikis, webcomics, and social networks are the ingredients of today's technology-rich schools. It's easy to get caught up in the "coolness" of technology, instead let's look at programmatic reasons for infusing technology. Explore a dozen technologies along with issues and strategies for their use.
Blogs, podcasts, wikis, webcomics, and social networks are just a few of the ingredients of today's technology-rich library programs. It's easy to get caught up in the "coolness" of technology, so it's essential that we step back and look at programmatic reasons for infusing technology. Let's explore two questions that school, academic, public, and special libraries are facing: How can technology help us address specific needs? In what ways, can technology generate interest and enthusiasm in our programs? This session explores a dozen key technologies along with important issues and practical strategies for their use. How will you "spice up" your program with emerging technology? Learn more...
WebQuests to Web 2.0: More than a Decade of Technology Ideas
Learn to connect the best technology approaches of the past with the potential of new technology to build effective, efficient, and appealing learning environments for today's young people. Learn More...
Beyond Googling: Applying Google Tools to Teaching and Learning
Google is much more than a search tool. From identifying quality text, audio, video, and images resources to exploring our world with Google Earth, learn practical applications of Google Tools in teaching and learning. Learn More...
Strong Nests, Successful Students: Skills & Strategies for 21st Century Learning
Birds are constantly rebuilding and strengthening their nests. Strong nests provide a nurturing environment for chicks to grow. Are you building a strong foundation for your students? Explore practical ideas and strategies for addressing the skills needed by 21st century learners. Through collaborations among media specialists, technology coordinators, and classroom teachers, we can motivate and challenge students across the curriculum. Learn More...
Teaching and Learning at a Distance. Learn more...
Laptops & Lounge Chairs: Teaching and Learning at a Distance
With Internet, it's possible to teach and learn from anywhere. Find out how to design effective, efficient, and appealing online courses for high school level and beyond.Is Anyone Out There? Online Discussions for High Level Thinking
Engaging online communities bring learning alive for today's students. From free-flow sharing of ideas to highly structured activities, discussions can be an efficient tool for online teaching and learning. Find out how to design purposeful, relevant, context-based discussion prompts and assignments. Explore options for participation and assessment. Finally, examine ways to become an effective facilitator and manager of online communication.Creating Online Learning Environments that Rock!
Boring discussions, endless readings, and meaningless exercises are common gripes from online learners. Active online learning environments help students explore course essential content, become actively involved in this content, practice new learning, and share their understandings. Learn to identify thinking, processing, and product expectations. Then, design rich online learning experiences that include tutorials, interactives, expert interactions, case/field studies, simulations, role-playing, and other inquiry, problem, and project-based approaches.
Caldecotts Connections: Thematic Book-Internet Links
(Updated Presentation)
Illustrations are a powerful way to draw children into the world of reading. Explore how to connect Caldecott award-winning books with online resources and technology-rich classroom projects. Participants will leave with book lists, web addresses, and software titles that can lay the foundation for your technology connections. Learn More...
Literature Ladders: Linking Books and Internet Resources
(Updated Presentation)
Use books for children and young adults as the focal point for technology-rich thematic activities. From historical fiction to contemporary issues, popular literature can bring reading and the world alive for students. By adding the power of Internet, educators can build information-rich thematic technology connections and practical classroom projects. Learn More...
Meeting the Needs of All Students: Success through Differentiation and Technology
(Updated Presentation)
Your students are interested, motivated, and ready to learn. You've got computers, resources, and Internet access. You've even got a lesson that addresses your exact grade level standards. What's missing? Nothing, unless your class is "normal". In a typical class, each child is unique. Some students won't be able to read the materials you've selected, a few won't find the activities challenging, and others will have difficulty with the concepts because they lack the life experiences of others. Use technology to help you differentiate the learning environment. This session explores ways to use the Internet to locate quality materials to address individual differences. In addition, ten tips are provided for connecting students to the learning environment through technology-rich resources. Learn More
Dive into WebQuests: Reading, Writing, and Web 2.0
Engage learners in motivating, standards-based activities that promote deep thinking and creative communications. When you combine quality Internet resources and effective technology tools with the power of Web 2.0 applications, learning comes alive for students. WebQuests are an inquiry-based approach to addressing standards that place emphasis on motivating assignments, authentic assessments, and developing independent readers and writers. In this workshop, you'll learn to locate, evaluate, adapt, use, create, and co-produce your own WebQuests. Learn More
The Potential of Second Life and Multi User Virtual Environments: Fun Plus Learning!
Immerse yourself and your students in engaging multi-user virtual environments such as Second Life. This wiki provides SLURLs (Second Life addresses) to explore. In addition, explore examples that highlight the potential of these worlds in teaching and learning across the curriculum. Learn More
Intellectual Freedom for Youth: Social Technology, Social Networks, and Collaborative Tools
Where do you stand? Explore how school library media programs and other educators can address key issues related to intellectual freedom and social technology for young people.
SCORE IT with Graphic Inquiry, Standards, and Deep Thinking
Use technology to support graphic inquiry to address standards and promote deep thinking. This winning combination focuses on Storytelling, Communication, Organization, Representation, Evidence. Learn More
Wiki World: Collaborative Learning through Technology
Use open editing software to engage students in exciting collaborative learning experiences. Promote reading, writing, and high level thinking across content areas and grade levels. Wikis are a quick and easy way to energize reluctant learners, promote classroom synergy, and encourage authentic learning. Learn More
Reading, Writing, and Wikis: Nurturing a Sense of Wonder Across the Curriculum
Combine collaborative technologies with effective teaching strategies to promote critical and creative thinking. From WebQuests to technology-enhanced Literature Circles, young people can become creators and contributors along with consumers of the Web. Use collaborative documents, concept maps, and wikis along with other technology to bring literature and learning alive.
Technology Treasures: Finding the Hidden Jewels
People often ask, how do you find all those great technology resources and ideas? How do you stay current when technologies change so quickly? How do you maintain a passion for teaching and learning? This session provides a dozen practical ideas for keeping up with the latest resources, learning technology tricks, and dealing with professional information overload. If you're drowning in blogs and yearning for easier ways to find those hidden technology jewels, come with me on a technology treasure hunt.
New for 2007
PowerPoint Sidekicks and Desktop Learning Spaces: Practical Engaging Project Starters
Create technology-based workspaces for students to organize their thoughts, ideas, and understandings. Apply existing technology tools such as PowerPoint to create engaging project starters. Whether introducing concepts, practicing essential skills, or transferring knowledge, starters provide an engaging space where students can share their understandings through writing, illustration, and sound communications. Learn More
Information Avalanche Rescue: RSS Feeds in the Classroom
Buried in blogs? Use RSS feeds to organize current information sources for the content area and grade level needs of you and your students.
It's easy to become overwhelmed by the information found in blogs, audioblogs, or vlogs. Most regular readers and listeners use a news aggregator and RSS feeds to help them manage their favorite resources. RSS stands for Really Simple Syndication (RSS). Most blogs contain an RSS link. It's often at the bottom of a sidebar on the blog. You can use this file to subscribe to "feed" from this blog. You use a news aggregator to view a list of all the new resources from all your subscription feeds. Aggregator software generally allows you to see a master list and well as individual feeds. You can then choose what you want to read, hear, or see. You can also download these feeds to your iPod or other handheld device. Whether teaching students to evaluate information or compare multiple perspectives, RSS feeds can be a time-saving way to provide access to news and information for your students. This session will provide a dozen examples of using RSS feeds in the classroom. Learn More
Get FIT: Fired-up through Information and Technology
You've been there and you've done that... does technology really make a difference? Why bother? Because information fluency and technology integration help young people develop a passion for thinking and learning. Rethink technology use and transform traditional lessons into engaging learning experiences. Get FIT through practice, tools, authenticity, and lifestyle!
Analyze your learning environment to identify effective, efficient, and appealing lessons, tools, and resources to make it REAL (Relevant Engaging Authentic Learning) for today’s digital students. This session will provide dozens of practical, time-saving strategies for integrating technology into your classroom to promote critical and creative thinking across the curriculum. This workshop identifies those aspects of technology that contribute to student achievement and helps you transform traditional lessons into engaging learning experiences. It’s time to skip the fads and get FIT! Learn More
Technology Transformations: Digital Tools and Practical Projects that Activate Learning
Address standards, challenge students, and instill a love of learning in young people through engaging, innovative technology-rich resources and activities that don't take much time, but have high impact across content areas. Help students evaluate, synthesize and apply classroom content to address essential questions using digital scraps, primary sources, photographs, charts, graphs, audio, video, and other multimedia elements to create meaningful and powerful communications using free and low-cost tools. Transform the teaching and learning process!
In this workshop, you'll learn to design standards-based activities that use traditional and emerging software and online tools for addressing essential questions, producing practical projects, sharing student understandings, and applying alternative assessments. With today's digital tools, you don't need to be a expert illustrator, photographer, or videographer to create attractive and powerful digital projects across content areas. Explore innovative approaches to using multimedia tools that don't take much time, but have high impact. In addition, learn new tools for creating motivating projects such as e-scrapbooks, graphic novels, comics, and great media, history, or science fair projects.
This workshop will help you explore the possibilities and identify realistic ways to transform your traditional reading, writing, and subject area assignments into dynamic and motivating learning experiences that incorporate visuals, audio, and video elements. Learn about emerging technologies associated with Web 2.0 such as wikis, blogs, podcasts, and video sharing. Also, explore ways to use traditional tools like Microsoft PowerPoint in new ways. Regardless of whether you are a beginner looking for ways to enhance your teaching or an experienced technology-using-educator seeking new ideas and applications, this workshop is for you.
Digital Comics, Graphic Novels, Sequential Art, and Technology-Enhanced Learning
Today's graphic communication projects help students synthesize and apply primary source documents, photographs, charts and graphics, and other visuals to create meaningful communications. Design standards-based activities that use Comic Life and free online tools for creating motivating, nontraditional student products.
Let's address standards, challenge students, and instill a love of learning in young people through engaging, visually-rich resources and activities. Learn to integrate the growing body of quality print and web-based graphic reading resources for young people across the K12 curriculum. Beyond the superheroes of traditional comics, today's graphic communication projects help students synthesize and apply digital scraps, primary source documents, photographs, charts and graphics, and other visuals to create meaningful communications. Design standards-based activities that use traditional and emerging comic software such as Comic Life and online tools for producing graphic novels and other forms of sequential art for sharing students understandings and alternative assessment. With today's digital tools, you don't need to be an expert illustrator to use and create attractive and powerful digital comic projects across content areas.
A Farmer's Market of Healthy & Productive K-12 Internet Applications for the Classroom
Learn to select and integrate the best web-based content into your classroom. Like seeking out fresh, organic foods at the farmer's market, it's time to skip the junk food and stress healthy Internet habits. There's way too much "googling" going on and not enough emphasis on challenging assignments that apply the quality educational, governmental, non-profit, museum, library, and digital collections that contain effective, efficient, and appealing standards-aligned information and instruction. Like the classics of literature, learn to identify and use the best, current web-based resources in your content area including websites and electronic databases. Help students make good choices regarding the use of wikis, blogs, and other social and collaborative technologies. Apply practical strategies for enriching your technology resources through the use of open source software, free online tools and resources such as free images, audio, and video. Finally, build quality pathfinders and inquiry-based assignments without the time consuming process of creating full-blown WebQuests. Learn more
ABCs of Web 2.0: Avatars, Blogs, and Collaborative Wikis
Recently a whole new generation of web-based social, collaborative, and interactive technology tools have emerged with cute names like avatar, blog, podcast, wiki, and gliffy allowing students to easily work together to reach learning goals. With these new opportunities, comes the need to apply information skills within each subject area. How do we evaluate the content that comes from blogs and wikis? How do students cite these resources? How do we assess student postings or collaborative works? How do we design safe environments? What kinds of assignments make best use of these engaging technologies? As an increasing number of the websites incorporate these dynamic features, it becomes increasingly important to know the ABCs of Web 2.0. In this workshop we'll try out each of these technologies and identify realistic, practical applications for teaching and learning across the K12 curriculum. Learn more
Headwaters of Ideas and Information: Tracing the Technology Flow
How do I help young people distinguish fact from fiction when the lines drawn by news and entertainment are often blurred? How do I determine the origin of information found on the web? What skills are needed to weigh arguments and draw conclusions? How are wikis created? Should wikipedia be used as an information source? The key to addressing these questions lies in helping students understand the inquiry process, how ideas are generated, and the process of tracing the origin of information. This session provides practical ideas and examples to help students manage the technology, evaluate information, and synthesize ideas to become information fluent. Learn More (coming soon)
Integrating the Best of Web 2.0 in the School Library Media Program
From blogs and podcasts to wikis and virtual worlds, everyone's talking about the dynamic technology tools and resources available to educators and students. Let's separate the hype from what's realistic, relevant and practical for your library media program. What's effective, efficient, and appealing? What's just a fad? How do these technologies mesh with information and content standards? This workshop explores the possibilities and potential for using social, collaborative, and interactive technologies across the curriculum. From online book clubs and virtual literature circles to local history wikis and personal, information inquiry blogs, you'll find dozens of practical ideas to enrich your school library media program. Learn more
Symbiosis, Swarms, and Sensational Synergy: A New Approach to Collaboration
If you work in a "zoo" and think it's a "jungle" out there, it's time for a new approach to collaboration. Drawing inspiration from relationships in nature, this high energy workshop will stimulate new ideas for energizing teaching and learning across the curriculum. While reading, writing, and mathematics are tools for understanding and expressing ideas and information, curricular areas such as science, social studies, art, music, health, and physical education inspire students to be active and creative. From books and blogs to GPS and video projects, this workshop stresses practical strategies for collaborating with students and teachers across the curriculum to address standards, as well as promote a passion for learning. To survive in the "wilds" of today's schools, your classroom, computer labs, and school libraries must bring learning alive. Leave this session with a set of collaboration strategies that will bring the joy of teaching and learning back into your school. Learn more
High Tech Learning: Using Social, Collaborative, and Interactive Technologies in the Classroom
From blogs and podcasts to wikis and virtual worlds, everyone's talking about the dynamic technology tools and resources available to educators and students. Let's separate the hype from what's realistic, relevant and practical for the classroom. What educational technologies are effective, efficient, and appealing? This session explores the possibilities and potential for using social, collaborative, and interactive technologies in teaching and learning across disciplines. Regardless of whether you're seeking beginning or advanced applications, you'll find dozens of practical ideas to enrich the teaching and learning environment. Learn more
The Teacher Sandbox: Exploring the Potential of High Tech Learning
This engaging, hands-on workshop will immerse participants in the world of social, collaborative, and interactive technologies. Participants will explore and evaluate the potential of each technology as a tool for teaching and learning. The use of visual, auditory, and multimedia applications will be emphasized as a way to address different learning styles. The workshop will model effective technology use as well as provide templates, starters, and other resources to facilitate the creation of useful classroom materials. Whether you're a confident technology user or just getting started, this workshop is for people of all comfort levels. Learn more
Re-imagine, Rejuvenate, Renew: Beyond Library Media Specialist 2.0
Whether tracing the movement of a book character using Google Earth or video conferencing with colleagues from around the globe, there's never been a more exciting time to be a School Library Media Specialist. Like upgrading your software or adjusting to new equipment, change can be stressful. What's your role and the role of the school library media program in meeting the needs of learners today and tomorrow? How can we prepare a generation of motivated questioners, thinkers, and communicators who will harness the power of information and apply it in meaningful ways? This session will help you re-imagine, rejuvenate, and renew as you meet the challenges of a rapidly changing world. Learn More
Freedom or Nightmare: The Implications of Open Source Software
Freedom of access to the tools of technology helps bridge the digital divide. Open source software provides wonderful opportunities for teaching and learning. However before you press the download button, it's essential to understand the philosophies, implications, and responsibilities of its use. From super software like Audacity and TuxPaint to key organizations like SourceForge and Creative Commons, this session provide practical strategies for enriching your technology resources, planning for the future, and avoiding potential disasters. Learn more
Sharing Understandings: How Technology Impacts Learning
How can we draw upon the natural interests of young people to design engaging learning environments where learners actively voice their questions, organize their thinking, and share their understandings? How can we effectively and efficiently collect and track evidence of student learning? Let's create virtual workspaces for students to record their thoughts, ideas, and understandings. In this session, you'll apply technology tools you already have in your classroom such as PowerPoint and easy-to-use, open source software such as Audacity to create powerful project starters for your students. Learn more
The Balancing Act: Facing the Future with Emerging Technology
Riding the Waves: Facing the Future with Emerging Technology
It’s the best of times and the worst of times be an educator. Each emerging technology comes with new opportunities to address individual needs, alternative ways to motivate students, and innovative approaches to learning in an expanding world. At the same time these new tools and resources can have financial and program implications, trigger social and ethical concerns, and present professional development challenges. How are you dealing with the endless waves of technology pouring into your school?
No longer does one technology or a single solution fit everyone’s needs. This session explores strategies to balance the enthusiasm associated with new technology with the real-world programmatic and curricular implications. Blogs, wikis, podcasts, videocasts, and open source software are just a few of the emerging technologies prompting discussions about social networking, censorship, misinformation, plagiarism, and the role of technology in our schools. Are you riding the waves to exciting new places or drifting out to sea? This session will help you set a course for successful infusion of emerging technologies.Learn more Balancing Act - Learn more - Waves
Digital Photo Safaris and Authentic Learning Across the Curriculum
Bring your digital camera and join our photo safari! We'll learn to compose quality photographs, explore learner-friendly photo editing software, create engaging projects that go beyond the standards and promote authentic learning experiences. Choose from dozens of practical projects ideas across the curriculum. Let's bring the joy of learning back to the classroom! Learn more
E-scrapbooking Synergy: Where Natural and Virtual Worlds Meet
From local history videos to digital science fairs, authentic technology projects bring learning to life. Combine the power of place-based learning and technology tools to create synergy in your classroom. Promote deep understandings and address individual differences by combining the power of primary sources with student-produced text, photographs, graphs, audio, and video. Try out seven inquiry-based, e-scrapbooking starters that will boost student success across the curriculum. Learn more
